Slime Mold and the Ambiguities

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After doing the reading by David Ruy, Randomness and Irreducible Complexity, and David Gissen’s, A More Monumental, Non-Naturalistic Environment. I wanted to look into how architecture and the idea of environment can start to find a possible solution/happy medium between the scientific aspects and the emotional experiential aspects.  Through the use of Ruy’s suggestion to understand the randomness in natural sequences, and how we can begin to decipher them, how can we harness the essence of how they are formed and function?  However it is important to only allow these natural sequences to inform architecture.  The example that I began to explore is called Slime Mold (Physarum Polycephalum), “which is a biological organism that also has many ambiguities: it categorizes as a protist, it is a single cell organism but it contains multiple nucleuses, it shows complex behaviors despite its simple structure.”  Slime Mold’s natural sequencing can be harnessed to create architecture that can functions not only as biology as a metaphor, but rather a collection of active systems.  Through the derived network logic from Slime Mold, “The nodes created become the place of birth of a new kind of architecture: non-planned, self-growing and self-sustaining, these ‘living organisms’”.

 

 

— Stefan Castellucci

 

RESEARCH RESOURCES

 

Dodington, Edward. How to Design With the Animal:Constructing Post Humanist Environments. Houston : Proquest LLC, 2009.

 

Gissen, David. A More Monumental, Non-Naturalistic Environment. 51-53Ruy, David.

 

Randomness and Irreducible Complexity. Tarp Architecture Manual 10, “Coding Parameters”